Borova: The Forsaken Village

Primary Role: Sole Developer

TFG Unreal Engine C++ Blueprints Psychological Horror Narrative Design

Borova: The Forsaken Village is my Final Degree Project, a first-person psychological horror and mystery game developed using Unreal Engine, which received a final grade of 10/10. The game focuses on exploration, environmental storytelling, and unraveling a dark narrative within an isolated and unsettling village. Players navigate the eerie landscapes of Borova, piecing together clues and facing psychological challenges to uncover the village's hidden secrets and the fate of its forsaken inhabitants.

Developed entirely in Unreal Engine 5.

Core Development Work

Core Gameplay Mechanics & Narrative Integration

Unreal Engine C++ Blueprints Gameplay Programming Narrative Design

As the sole developer of Borova, I was responsible for the complete design and implementation of the core gameplay mechanics that define the player experience, including:

  • Player Movement and Interaction: Implementing smooth first-person controls, object interaction systems, and puzzle mechanics using both C++ for foundational elements and Blueprints for specific in-world interactions.
  • Enemy AI Design and Gameplay Behavior: Designing and programming enemy artificial intelligence capable of detecting, pursuing, and attacking the player, using state-based behaviors and gameplay-driven decision logic.
  • Narrative Delivery Systems: Developing systems for delivering the game's narrative through environmental storytelling, interactable notes and documents, and potential dialogue sequences. This included managing the flow of information and ensuring it aligns with the player's progression.
  • Inventory and Item Management: Creating a functional inventory system that allows players to collect and utilize key items to solve puzzles and progress through the game.

A key focus was ensuring that the gameplay mechanics seamlessly integrated with the narrative, enhancing the sense of mystery and psychological tension.

Core Gameplay Mechanics

Psychological Horror Elements & Puzzles

Unreal Engine Blueprints Puzzle Design Psychological Horror

To achieve the desired psychological horror experience, I designed and implemented various elements, including:

  • Puzzle Integration: Creating puzzles that are not only challenging but also thematically relevant to the game's narrative, often requiring players to piece together information gathered through exploration.
  • Atmospheric Sound Design Implementation: Working with sound assets and Unreal Engine's audio system to create a chilling soundscape that enhances tension and unease. (Note: Sound assets themselves might have been sourced or created by others, but implementation within the engine was a key contribution).
  • Visual and Subtle Horror Techniques: Utilizing visual cues, environmental changes, and subtle effects to create a sense of unease and psychological tension without relying solely on jump scares.

The focus was on creating a sustained atmosphere of dread and suspense, engaging the player's mind and making them question the reality of the game world.

Psychological Horror Elements

Contact

You can reach me via email at: javier.gascon.14@gmail.com