Software Programmer with a background in Multimedia Engineering, focused on problem-solving, system design, and developing interactive applications using C++, C#, and Java.
This website serves as my personal portfolio, showcasing the video games I have contributed to as a programmer. Feel free to explore the projects section to learn more about my involvement and the technologies I've utilized.
Experience designing and implementing software systems with a focus on clean code, problem-solving, and maintainability across academic and personal projects.
Hands-on experience developing interactive applications and games for PC and mobile platforms, applying real-time logic, system design, and performance considerations.
Experience working with Unity (C#) and Unreal Engine 5 (C++/Blueprints), developing gameplay systems, tools, and real-time interactive features.
Solid foundation in C++ with experience in object-oriented programming, memory management, and performance-oriented system design.
Proficient in C# for developing application logic, game systems, and tools, mainly within Unity-based projects.
Experience using Java for software development, applying object-oriented principles, data structures, and problem-solving in academic projects.
My Final Degree Project: an exploration and mystery video game developed using Unreal Engine 5, incorporating C++ and Blueprints for gameplay mechanics and environmental storytelling.
University group project involving the creation of a custom game engine in C++ from the ground up, used to develop a video game with mechanics similar to Zelda: Link's Awakening.
You can reach me via email at: javier.gascon.14@gmail.com
© 2025 Javier Gascón Pinedo. All rights reserved.