Enthusiastic Game Development Programmer with strong skills in Unreal Engine 5 and Unity. My Multimedia Engineering background has provided me with a solid foundation and experience in programming game mechanics and systems through various university projects. I am actively seeking Programmer roles in Mobile and PC game development, using Unity or Unreal Engine.
This website serves as my personal portfolio, showcasing the video games I have contributed to as a programmer. Feel free to explore the projects section to learn more about my involvement and the technologies I've utilized.
My core skills include proficiency in C# and C++, experience with game engines like Unity and Unreal Engine 5, and a strong understanding of game development principles for both Mobile and PC platforms. I am accustomed to working under deadlines and possess a solid understanding of the video game development pipeline. Dive into the skills section below for a detailed breakdown.
Focused experience in developing games for mobile platforms (iOS and Android) using Unity, including considerations for touch controls, mobile-specific performance optimizations, and deployment processes.
Dedicated experience in developing 2D and 3D platformer games for PC, utilizing both Unity and exploring Unreal Engine 5. Familiar with mechanics, level design principles, and control schemes specific to PC gaming.
Proficient in mobile game development and PC platformer development using Unity. Experienced in C# scripting, UI/UX design, and optimizing for performance on various platforms. Participated in multiple Game Jams.
Developing skills in Unreal Engine 5, with a focus on its application in PC game development. Exploring features like Blueprints, C++ integration, and high-fidelity graphics for platformer games.
Strong foundation in C++, particularly relevant for game engine architecture and performance-critical systems. Experience with Memory Management and ECS (Entity Component System), having built a game from scratch in C++.
Extensive experience with C# primarily within the Unity ecosystem for scripting game logic, creating interactive elements, and managing game states for both mobile and PC platformer projects.
My Final Degree Project: an exploration and mystery video game developed using Unreal Engine, incorporating C++ and Blueprints for gameplay mechanics and environmental storytelling.
Waifu Stars Mania is a mobile videogame featuring a collection of mini-games. This was my first project and served as an introduction to the fundamental principles of game development.
Small virtual reality experience videogame project for a university virtual reality course, created in Unreal Engine
University group project involving the creation of a custom game engine in C++ from the ground up, used to develop a video game with mechanics similar to Zelda: Link's Awakening.
You can reach me via email at: javier.gascon.14@gmail.com Or through my social media:
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